Myth or Factmythfact.js
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1 Concept2 Manipulate3 Check4 Reveal5 Why6 Complete
NowOne statement at a time, tap Myth or Fact, the card flips to a targeted verdict and its why, recap counts what you learned.
Upgrades
- Kit concept card up front.
- Kit complete banner above the recap.
- Nothing else. Why already shows after right and wrong, the flip respects reduced motion, and no answer is ever punished.
Pure kit drop. Reveal-style format: the tap is the check, so no retry ladder by design.
Two Truths and a Lietwotruths.js
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1 Concept2 Manipulate3 Check4 Reveal5 Why6 Complete
NowThree statements, tap the lie, every statement badges True or The lie in place with its own why, summary fires complete. Data self-checks at load.
Upgrades
- Kit concept card and complete banner.
Pure kit drop. Its per-statement in-place marking is already the loop's standard.
This or Thatthisorthat.js
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1 Concept2 Manipulate3 Check4 Reveal5 Why6 Complete
NowPick which option wins, both cards reveal their real numbers in place, winner badged, why panel below, end screen tallies gut vs data.
Upgrades
- Kit concept card and complete banner.
- Optional: ffRun count-up on the revealed numbers.
Kit drop plus one optional ffRun call.
Odd One Outoddoneout.js
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1 Concept2 Manipulate3 Check4 Reveal5 Why6 Complete
NowFour tiles, tap the one that does not belong, every tile badges Belongs or Odd in place, verdict names the odd item, recap explains every set.
Upgrades
- Kit concept card and complete banner.
Pure kit drop. Round data integrity already asserted at load.
Sort to Bucketsorttobucket.js
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1 Concept2 Manipulate3 Check4 Reveal5 Why6 Complete
NowSwipe or tap each card into one of two buckets, feedback marks the right bucket in place with the why, a miss stays gentle and names the correct bucket, recap fires complete.
Upgrades
- Kit concept card and complete banner.
Pure kit drop. Its wrong-state copy is the tone standard for every other retrofit.
Flashcardflashcard.js
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1 Concept2 Manipulate3 Check4 Reveal5 Why6 Complete
NowFlip each card, self-mark Got it or Review again, review-marked cards come back on replay, tally fires complete.
Upgrades
- Kit concept card and complete banner.
Pure kit drop. Self-assessment by design: no wrong state, so no ladder. The card back is the why, and the flip already respects reduced motion.
Label Detectivelabeldetective.js
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1 Concept2 Manipulate3 Check4 Reveal5 Why6 Complete
NowThree lesson cards teach the label, then rounds of tap the row, high or low, and multiple choice. Every answer marks in place with a targeted miss note, recap fires complete.
Upgrades
- Swap lesson card one for the kit concept card with persona and video. Keep cards two and three as the Why deep dive.
- Kit complete banner.
Kit drop plus one intro swap. Closest format to the full loop today: its in-place row marking is the pattern ffCheckBar copies.
Clozecloze.js
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1 Concept2 Manipulate3 Check4 Run5 Why6 Complete
NowTap a word chip into each blank. The right chip locks with its why. A wrong chip shakes, then a toast gives the answer away on the first miss.
Upgrades
- Replace the giveaway toast with a targeted line that names the miss without solving it, then the ladder: Try again, See a good answer, Why?.
- Kit concept card and complete banner.
Mostly kit. The only per-format work is swapping the wrong-path toast for the ffCheckBar ladder.
Matchingmatching.js
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1 Concept2 Manipulate3 Check4 Run5 Why6 Complete
NowTap a term, then a meaning. A match locks with its why. A miss shakes both, then immediately prints the tapped term's real meaning.
Upgrades
- Keep the shake, drop the giveaway: a miss says these two do not pair, then offers the ladder.
- Kit concept card and complete banner. Why recap stays available on the done card.
Mostly kit. Tiny per-format wiring on the miss path.
Sequencesequence.js
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1 Concept2 Manipulate3 Check4 Run5 Why6 Complete
NowReorder steps with arrows, then a real Check button. Correct rows lock green from the top with their whys, and the first wrong slot prints the right answer straight away.
Upgrades
- Gate Check until the member has moved something.
- Replace the answer giveaway on the first wrong slot with a line that names the slot, then the ladder.
- Kit concept card and complete banner.
Build ffCheckBar here first. The only format with a true Check beat today, so it proves the ladder before Cloze and Matching inherit it.
Estimate and Revealestimatereveal.js
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1 Concept2 Manipulate3 Check4 Run5 Why6 Complete
NowDrag a slider to guess, tap Reveal, the real number appears with a friendly closeness band and its why, recap lists guess vs real. Bands never fail anyone.
Upgrades
- Reveal is live before the slider is touched, so the untouched middle counts as a guess. Gate it until the slider moves.
- The real number pops in flat. Give it the ffRun ticker, instant under reduced motion.
- Kit concept card and complete banner.
Kit does the heavy lifting: gating from ffCheckBar, ticker from ffRun, small wiring here.
Crosswordcrossword.js
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1 Concept2 Manipulate3 Check4 Run5 Why6 Complete
NowTap a cell, type letters, words lock green on their own, the clue list keeps score, solved banner fires complete. Clues have no whys, and a stuck member has nothing but a Hint link that routes away.
Upgrades
- Kit concept card before the grid.
- Per-clue why line when a word locks, plus a Why panel at the solved beat. New why field per clue in the content JSON.
- See a good answer as a ghost per stuck clue: fills that word, marked shown rather than solved.
- A Check my letters ghost that marks only the wrong cells in place and names the clue they sit in.
Kit covers 1, 5 shell and 6. Per-clue whys and the letter check are per-format work plus content fields.
Wordsearchwordsearch.js
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1 Concept2 Manipulate3 Check4 Run5 Why6 Complete
NowDrag a line or tap first and last letter. Real answers lock green and tick their clue. Decoy words get named honestly in a toast. Done beat fires complete.
Upgrades
- Kit concept card.
- Per-clue why revealed in the clue row when it solves, not just the word. Content field.
- See a good answer ghost per clue that flashes the word's line in the grid.
- Kit complete banner. Keep the decoy toast: it already names exactly what the member found.
Kit for 1 and 6. Clue whys and the reveal flash are per-format. Selection code stays untouched.
Build the Dietbuildthediet.js
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1 Concept2 Manipulate3 Check4 Run5 Why6 Complete
NowTap fitting ingredients onto the plate until the target count. A wrong pick bounces off with a teaching toast and never lands on the plate.
Upgrades
- The mechanic-rule fix: every pick plates. The ffMeter shows the honest state, fit count toward target, and goes amber with a plain line naming the off-pattern item when one lands. Nothing auto-removes.
- Check gated until the plate holds the target count.
- On check, mark off-pattern tiles in place, then the ladder. The member removes and replaces picks themselves.
- Run beat: the finished plate fills into the unlocked recipe card.
- Kit concept card and complete banner.
The showcase retrofit. ffMeter is built here and stays reusable. The pick-and-fix rework is real per-format effort, which is what makes this the one L.